//==============================================================================
// GOTBN Stannis_anim.txt
//==============================================================================


//==============================================================================
anim Idle
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual GOTBN Stannis_idleA
				}
			}
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual GOTBN Stannis_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.30 true   
                  tag FootstepRight 0.80 true   
//-- end auto generated section
				}
			}
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual GOTBN Stannis_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.58 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
			}
			version
			{
				Visual GOTBN Stannis_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.42 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
			}
   	}
   }
}

//==============================================================================
anim whirlwindAttack
{
   SetSelector none 
   {
      set hotspot
      {
         version
         {
				Visual GOTBN Stannis_RallyA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.60 true   
                  tag GenericSound 0.60 true   
                  tag SpecificSoundSet 0.39 false StannisSpecial checkVisible 
//-- end auto generated section
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
			set hotspot
			{
				version
				{
					Visual GOTBN Stannis_boredA
				}
			}
   }
}

//==============================================================================
anim Death
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual GOTBN Stannis_DeathA
			}
   	}
   }
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual GOTBN Stannis_FlailA
			}
   	}
   }
}
